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  • AbilityListResponse

Index

Properties

_id

_id: string

Optional abilityType

abilityType: number

Optional aiParams

aiParams: AiParams

Optional allyTargetingRuleId

allyTargetingRuleId: string

Optional alwaysDisplayInBattleUi

alwaysDisplayInBattleUi: boolean

Optional applyTypeTooltipKey

applyTypeTooltipKey: string

Optional buttonLocation

buttonLocation: number

Optional confirmationMessage

confirmationMessage: object

Type declaration

  • descKey: string
  • titleKey: string

Optional cooldown

cooldown: number

Optional cooldownType

cooldownType: number

Optional descKey

descKey: string

Optional descriptiveTagList

descriptiveTagList: object[]

Optional detailLocation

detailLocation: number

Optional effectReferenceList

effectReferenceList: EffectReference[]

Optional hideCooldownDescription

hideCooldownDescription: boolean

Optional highlightWhenReadyInBattleUi

highlightWhenReadyInBattleUi: boolean

Optional icon

icon: string

Optional id

id: string

Optional interactsWithTagList

interactsWithTagList: object[]

Optional nameKey

nameKey: string

Optional prefabName

prefabName: string

Optional preferredAllyTargetingRuleId

preferredAllyTargetingRuleId: string

Optional shortDescKey

shortDescKey: string

Optional stackingLineOverride

stackingLineOverride: string

Optional subIcon

subIcon: string

Optional tierList

tierList: Tier[]

Optional triggerConditionList

triggerConditionList: object[]

Optional useAsReinforcementDesc

useAsReinforcementDesc: boolean

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